![]() ![]() ![]() The end result of duplicating frames is that the new video looks nearly identical to the original video. When converting 24fps to 60fps, frames are duplicated in order to pad out the remaining 36 frames per second that weren’t captured due to a 24fps source. Shotcut has already done the best it can do. I hope there is some way to get resolve to do this.If you want the smooth 60fps look, the video will have to be captured at 60fps. ![]() In any case, thanks very much for your help. Is there really no way to make resolve do this? ![]() I understand that maybe this isn't much of an issue if all of your source clips are the same frame rate, but in my low budget world, it's extremely common to have to work with mixed frame rates on a project and re-transcoding the clips to a new frame rate just so resolve will play them back properly when previewing is kind of ridiculous. Even worse, it makes it difficult to properly and accurately set your in and out points, which is one of the main functions of the preview window. No other NLE has a problem with this, and it would be awfully embarrassing to be sitting in a session with a client or even a co-worker and not even be able to preview a clip correctly. It's actually quite baffling why resolve can't preview a clip at the correct frame rate if it's different from the master project settings. Or at least play the clip at its correct frame rate when previewing, regardless of what the master project is set to. Well, your technically right, but the second you drop a 30 fps clip into a 24 fps timeline, resolve conforms the clip to the new timeline and it plays back perfectly, which is exactly how I want the preview window to behave, but it doesn't. ![]()
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